Maya udim substance. UDIM Workflow UDIM WorkflowUDIM is an enhancement to the UV mapping and texturing workflow that makes UV map generation easier and assigning textures simpler. Maya udim substance

 
 UDIM Workflow UDIM WorkflowUDIM is an enhancement to the UV mapping and texturing workflow that makes UV map generation easier and assigning textures simplerMaya udim substance 8K views 1 year ago

Espero que os guste, darle like al vídeo y suscribiros que es GR. 이 포스트는 서브스턴스 페인터 2019. You will learn how to properly set up your. Jul 2019. ( Maya) Diffuse Color (Amount = 1. Substance 3D Painter only allow to paint in the range 0-1 which represent the size of a texture. En este tutorial os voy a dar la explicación definitiva de las Udims en Maya. 【前回の動画はこちら】 • 【初心者向け】03. The Model was exported from Maya in FBX to both Substance and Blender. I created a character in maya with a combined…Welcome to the Autodesk Maya Subreddit. Move each UDIM into the 0-1 UV space. Then click on the input icon for Input parameter on the node and go File. then i started this adobe as transferred from other substance painter. UDIM in UE4? Development Asset Creation. All. you can use ZBrush, Mudbox, Substance Painter, or Photoshop to add. blynch13. Tutorial. hellatze 2016년 10월 10일 오전 7시 11분. Height. また. <udim> texture_v0001. Whether you are working on animation or visual effects,. In Maya, create your textures and then go to File / Export Textures…. r. It costs $10. Github Link: 感谢大家对鹿柏棠CG的支持 喜欢我们就加入我们的学习交流QQ群:460152452 课程咨询:赵老师QQ:853571227, 视频播放量 65443、弹幕量 16、点赞数 1200、投硬币枚. I realized a "Texture Atlas" was a precomposed UDIM system but in a 0 to 1 UV space. • lid - Plastic. 2. Learn how to export Textures from Substance Painter to Maya. UDIM is the tiling format of Mari, was invented by Weta Digital and stands for U-Dimension. Documents/maya/20xxにzi pを解凍i used it often on other substance before started this adobe. Essential for baking in Marmoset Toolbag. then i started this adobe as transferred from other substance painter. Then in Substance check the "create texture set per UDIM tile" checkbox when making the new project. The coupon code is 👉🏿 ALL-JAN-2023 👈🏿. 然后直接导出为FBX等格式即可:. Split or paint meshes by udim; Rearrange tiles to remove missing ones; Batch rename for Substance Painter UDIM workflow; Multi group pack and rearrange (select groups) Usage. Learn my top tips and workflows for getting started in Adobe Substance 3d Painter with these to-the-point workflows. Hi Creators,This is a subscriber request! (SubscriberS!) In a previous tutorial, we covered the basics on how to use Maya's hyperhsade. PAINTING. 0 (my UDIM layout was 9 maps), so there is going to be precision loss/rounding errors without. UDIMの基本解説【Substance 3D Painter】. . Having a bit of issue getting Substance Painter output textures to render as expected with ACES in Maya. Essential for baking in Marmoset Toolbag. 0) Anisotropy Level. November 11, 2020 maya tutorial How To Quickly Scale Multiple UDIMs in Maya | Paint Drops #01 Watch on Paul H. I'm not sure if this is a Maya thing or a substance thing. From my experience, substance painter doesn't support UDIMs if a single face (in your uvs) spans across more than 1 UV tile. but i assigned a seperate shader for each udim (selection of polys) in maya before exporting the obj. 8K views 2 weeks ago The coupon code is 👉🏿 ALL-JAN-2023 👈🏿. The model is correctly set up for UDIM work flow - it has a single Texture Set and all of the UDIMs appear in the 2D view correctly. You will only need to select the first UDIM file. Features. 79+ running on Windows and. I prodotti Substance hanno ottime integrazioni con la maggior parte dei DCC, rendendo semplicissimo fare cose come un flusso di lavoro UDIM tra 3D Painter e il rendering finale. 1 Correct answer. Sometimes we split up models for Substance painter into multiple colour IDs even though the whole model is on one UV sheet. OK, I think I've figured it out. Learn how to properly export your Displacement Maps from ZBrush and bring them into Maya so they render correct. . Vector Displacement (absolute) – A vector-type displacement mode in which the texture is interpreted as 0. UDIM offers a solution to this by being able to spread UV islands across several different textures. Jobs. 3. 2(6. The Arnold for Maya User Guide explains how to work with Arnold textures in the Maya user interface. In this 2. I'm guessing because those effects make the Cells1 alpha I used for displacement, no longer seamlessly tileable. We would like to show you a description here but the site won’t allow us. I really don’t want to cut it anywhere else than the edge, so I have 2 questions: Can a UV shell occupy more than 1 UV space,. . . I can import it into substance with no problem at all. it was fine. ( Maya) Displacement Shader / displacement. By usi. -Xray and Wireframe Selected Objects in. In Substance Painter, open the OBJ mesh file and activate Use UV Tile workflow. SP:. . The UV Tile workflow, also known as UDIM, allows you to texture across a larger UV range. 1002. I set up a 3u x 3v tile set in Maya. . But i guess it wont work for lets say a substance painter or mari? To be honest i find it really weird that there is an export option called UDIM, which isent UDIM. It also has two modes: a Selection and a UV Area mode. 🎉This offer will expire on 19th January. 3D and AR software - Adobe Substance 3D UV tiling lets you use a single File texture node to load, preview, and render textures composed of multiple images that correspond to the grid tiles in your UV layout. 23:36. i had the same problem. . Udims are all dragged into 1001 so I can't texuture meshes individually in Substance Painter, how can I fix this? comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like. In software like Substance Painter, Mari, etc. Free 3D Mech Model: free 3d models from have more UE5 tutorials on our website. Critique please. But before I had UDIMS in ZBrush, I first separated the face areas like Polygroups in ZBrush, each area would be a UV cut-off region, having these groups the quickest and easiest method is to open that UV in ZBrush first. Verifying Texture Sets. Substance 3D Painter runs amazing. . Aprendamos ahora a exportar texturas desde Substance Painter a Maya con el motor de render V-ray usando el flujo de UDIMS para las UVS. Additionally, using a material or shader system that supports UV tiles or UDIMs like Arnold, V-Ray, or Substance will allow you to apply and adjust your texture maps to your 3D model with ease and. Import OBJ in Substance Painter UDIM settings in Substance Painter. Do check that your model "Box003" UV is not touching the edges of (2,0) and (2,1). You can find more information here. Apr 2020. This video quickly goes over how to import textures, created in Mari, into Cinema 4D using a UDIM based workflow. BartShoot said: Substance Designer have support for UDIM in its baker. 0)をリリースしました。. Since you have been at it only for a month, try to improve your models and stick to "automatic" uvs for a while. Additionally, if using photoshop or another application to create a texture, you'd have to plan out your UDIM naming scheme (texture. => UDIM is primary a tool used for high end VFX, UDIM is not a common practice in video game. 作りながら覚える Substance Painterの教科書 - 国内のプロCGアーティストらによる「Substance Painter」解説本. hello, i would like to share a personal learning project. After watching this tutorial you will learn how to import and set up your 3D models that use UDIMs in Substance Painter. Hope this helps!A. it was fine. Vray Material (Vray Next - Metallic/Roughness) Substance Painter Export. <UDIM>. In Autodesk Maya 2018 and up, the UV toolkit allows you to change the pivot against your selection. Exporting a 3D Model from Maya and Import into Substance Painter WIT UDIM EXPLANATION First, we TAKE the stool's UVs in Maya, export it into Substance Painte. This means multiple objects can be imported through a single file (even with overlapping UVs) if they have different materials. UDIMによるメッシュの分割とパッキングのためのMaya用スクリプトがGumroadで無料でダウンロードして使う事が出来ます。. Below shows an equivalent example for three textures occupying the (0,0)-> (1,0), (0,1)→. MAYAでテクスチャを大量に使いながらマテリアルを整理したい時に使えるUDIMの使い方。. Learn how to create multiple textures on one mesh (UDIMs) using Substance and exporting to Arnold in MayaDavid Bittorf. Failed to load 3D scene. Substance reworked the way their ID map baking works and now it is"by colour" by default. jpg. We’re aware of the need, but we can’t communicate our roadmap, sorry. Essential for baking in Marmoset Toolbag. Paulino shares a simple but useful tip for scaling all your. Substance 3D Designer allows you to export files for most major 3D file formats. The collection contains: - 4 material functions. To use UDIM textures with the Arnold render engine (CPU) in 3ds Max, follow the steps indicated in the video below: In 3ds Max, unwrap the model into separate UV Tile spaces using the Unwrap UVW modifier. Todas las marcas registradas pertenecen a sus respectivos dueños en EE. ArtStation - [ Tutorial ] Baking for UDIM texturing in Marmoset Toolbag Workflow. Hello guys. The “Image” Panel in the UV Editor has a field called “Source”. Here we create game assets using. UDIMテクスチャのインポート 次にSubstance Painterで作成したテクスチャをインポートします。 UE4でUDIMを使う際は、Project SettingsのEnable virtual texture supportをONにします。 この状態でテクスチャをインポートすると自動的にVirtual Textureとして読み込まれます。If this option is disabled, Maya will instead output a warning with the option to manually run a Cleanup operation. Learn everything you need for 3D animation in Autodesk Maya: Modeling, Shading, Texturing, Lighting, Rigging, Animating!cg artist all rounder, WHATAPP Mob: +. 🎉This offer will expire on 19th January. I exported finished textures using Arnold. . Basically each tile consists of its own UV space (0-1, 1-2, 2-3) and have its own image assigned to that tile. However, when I try to apply an imported baked texture as a mesh map, it incorrectly copies the 1001 UDIM onto every other UDIM. Changes are made to all vertices on path. export. -One Click Import/Export Selection From one Maya Scene to Another. Check your subdivision settings to make sure the edges of your UV's aren't moving. While UDIM is currently the only convention available, we have plans to. 1 (6. I have made a katana in maya, and I can’t fit the blade so that I get good texel density in 0-1. Under the Shader Settings, you can configure the Vray shader for working with VrayMtl. Substance products have great integrations with most DCCs, making it super easy to do things like a UDIM workflow between 3D Painter and the final render. For each tile, enter the values of the lower. Plugin Overview - UE5. 导出. Autodesk Maya script for quick splitting and packing meshes by UDIMs. It could bake to target model with UDIM unwrap for sure but I am asking about baking from UDIM model , a hi -res one. UV Optimizations (New for v3. 30. In Maya/arnold set the scale value to -. The first image shows the settings used to import an OBJ and three seqentially-numbered normal maps. Verifying Texture Sets. We will cover final model preparatio. . 但是跨UV象限绘制的功能就没了,因为每次只能选择. 2). 🎉This offer will expire on 19th January. I prodotti. 新しい一時停. And this is problem. Open the Maya Preferences and set the location of the Preset Browser: Preferences -> RenderMan -> Preset Browser -> Asset Library. Use UVLayout to either remap the various UV maps into a single UV Tile, or alternatively create a set of UDIM Tiles for export into Substance Painter (which recently acquired the ability to work with UDIM Tiles). UDIMの基本. You won't be able to export the Xgen in its native form to substance painter. . and vice versa. 3. Step 3: Export normal map (A). Now when you export a displacement. Render Engines. All good. To make this work you have to use Mari, Mudbox, or the Beta of painter. Hi! All. 3D and AR software - Adobe Substance 3DSubstance 3D Designer is primarily a 3D design software that generates textures from procedural patterns inside node-based graphs. Here are the Specs: Bottle with multiple texture sets: • glass – Clear glass/plastic. (not included in default Arnold Output template) Artwork by: Damien GuimoneauIn this video we take a look at how to export textures for UV Tile (UDIMs) projects. . As i mentioned in the other thread use Mudbox. Let me go into more detail: In the file attributes window of the texture i set UV Tiling Mode to UDIM (Mari) and Maya finds all (3) UV Tiles without a problem. try: res = substance_painter. Someone on the Substance Painter discord forwarded me a script that assigns random materials to UV shells. SCRIPTS INCLUDED IN THIS PACK: -Marmoset Export Toolbox for Maya. Each material you unwrap in the normal 0 to 1 UV space. Substance 3D Designer supports 3 modes of bringing in or creating new resources for use in your graph. For UDIM, each UV must have it's own UV tile even if it is a separate material. . In some cases the normal way is ok, but you can also investigate UDIM uv because that can be useful from complex character. これにより今までより細かいディティールを持ったテクスチャ表現を作れるようになります。. However, when I try to apply an imported baked texture as a mesh map, it incorrectly copies the 1001 UDIM onto every other UDIM. I’m trying to output textures using udim tile numbers in the file names, to be rendered in a vfx pipeline (Maya + Arnold). We would like to show you a description here but the site won’t allow us. This is a helpful tutorial if you want to use Substance Pai. Increased texture resolution and complementary layout for external 3D programs like Zbrush, Maya, and 3Ds Max are just some of the benefits of the UDIM system. Substance Painter? Use the UDIM button in the MultiTile (1) menu. サブスタンスペインターに以前から追加されると予定されていたUVタイル機能が実装されました。. There are three different materials in the model itself. i used it often on other substance before started this adobe. Welcome to my channel 3DWolf. 1 tutorial, we take a look at import a mesh with UDIM tiles and how to export the textures for rendering in Maya and MODO. 0). 99 each till 19th January. John Dickinson 3D • Explorer , Feb 02, 2022. 展示效果: UI界面. Substance products have great integrations with most DCCs making it super-simple to do things like a UDIM workflow between 3D Painter and the final render. As with the UDIM format, the texture files for the patches must be named appropriately. In the Export Tab, select the Vray Configuration and click Export. UV tiling lets you use a single texture node to load, preview, and render textures composed of multiple images that correspond to the grid tiles in your UV layout. png'. Sep 20, 2021. 0) ships with VrayMtl shaders for both metallic and specular workflows. I have triple checked that absolutely nothing is overlapping between the two UDIM tiles, and have tried UV unwrapping the meshes twice already, hoping it could have fixed. When the string contains the token. I'm not sure if this is a Maya thing or a substance thing. . The Gnomon Workshop has released Material Texturing for Production in Mari & Maya, a detailed guide to production techniques for visual effects, recorded by Cinesite cross-show lead texture artist Peter Aversten. gnoop polycounter. The main reason being that a normal approximate surface information into a texture. Welcome to the Autodesk Maya Subreddit. The ability to offset overlapping islands onto the next UV tile over to have them mirror all the detail on the primary UV tile is convenient for making efficiently textured models, and I'd really like that convenience with the UV tile workflow. Substance 3D Painter. The new project creation window allows to create a project file to store the 3D model and its texturing information. Go back to any modelling software (Maya, 3dsMax, Blender) to shift the vertexes. My problem is that Maya won't even recognise a single UV tile (no number of UV tiles i…This brings us to UDIM, the newest notation for UV tiles. New Here , Feb 01, 2022. In this 2. I'm using UDIM's from Maya. Here is the workflow for reference: Step 1: Send CC3 Base+ Character to ZBrush via GoZ. png, etc. How to use a UDIM workflow with the Arnold Render engine in 3ds Max. Using multiple UV maps like you've got here is more if you wanted to. In this video we will be looking at how to set up UE4 to support UDIMs, and how to import your textures for them to be displayed correctly on your models. You won't be able to export the Xgen in its native form to substance painter. However, the second screen shot shows that Substance Painter does not recognize the UDIM sequence, and loads each image. Welcome to my channel 3DWolf. Substance Input Image - UE5 — Substance can be created with inputs where you can supply an image for processing in the material. For each tile, enter the values of the lower-left UV co-ordinate that the texture corresponds to. it was fine. below the links it complete wrong. png, such as 'face_BaseColor_1001. I. If it finds a texture in UDIM 4,5 (or 4005), it will assign the corresponding texture to the geometry. FBX format, and import into Substance Painter. Tiles are managed in the UDIM Tiles panel where they can have a generated image assigned to them. So, Designer is an alternative to creating textures and. . Static parameters – as opposed to dynamic parameters – cannot be edited on-the-fly after the graph has been cooked – i. it was fine. In this course you will see how to export UDIMs (multiple maps onto a single mesh) and apply those in Maya so they. UU. . The workshop, which comprises over eight and a half hours of video training, explores how to use Mari to texture assets. 3D and AR software - Adobe Substance 3DUDIM (Mari) - select this option if your UV co-ordinates are represented as a four-digit number using the formula 1000+(u+1+v*10) Explicit Tiles - select this option to load each tile separately and enter the U and V values explicitly. 你将看到:. If I'm not mistaken, it looks like you have already exported as UDIMs and it's a matter of setting the UV space in the Maya texture node as UDIM. Would you like to change the currency to Euros (€)?如果在Maya中并没有设置多个材质,那导入后得到的就是根据UV象限来区分的UDIM了。. My problem is that Maya won't even recognise a single UV tile (no number of UV tiles is displayed). I want to make use of the SubstanceNode in Maya for bringing in my custom sbsar from Painter. So I decided to replace the image editing softwar. fbx model with me. ¿Cuántas veces os habéis encontrado con modelos grandes cuyas texturas se os quedan sin suficiente resolución o que tenéis que dividir en múltiples materiale. I started designing these shots 20 years ago before I worked in visual effects for my career. Substance Painter to Unity : Importing textures to UnityFollow MAGIC:Website: if I right click a layer and "export mask" this will export the masks in UDIM format, but the resulting bitmaps are indexed color, not grayscale. Yes, thats the way of an film asset in production. In this video we're learning about UDIMs, the go to for UVing in the VFX industry. Nudge it down and that should solve the issue. . In Substance Painter, open the OBJ mesh file and activate Use UV Tile workflow. A massive part of the course is devoted to setting up your models correctly. 8. To do this go to the attribute editor on your object, in the Shape tab. Substance Painter 2020. At its. Just lookdev that with the character once you export your texture work back to Maya. . Select the objects or faces whose UVs you want to lay out. then i started this adobe as transferred from other substance painter. BaseColor. すべてのUVを. I am attaching a maya binary with:. udimによるメッシュの分割またはペイント; タイルを再配置して、不足しているタイルを削除します; Substance PainterUDIMワークフローのバッチ名前変更; マルチグループパックと再配置(グループの選択) 使用方法. After you have selected a UV Tiling Mode, the Image Name field is updated with tokens that indicate how Maya parses the filename: 0-based (Zbrush) - u<u>_v<v> 1-based (Mudbox) - u<U>_v<V> UDIM (Mari) - <UDIM> After parsing the UV co-ordinates, Maya indicates the number of UV tiles it has found within the specified path. Udemy link: link: which stands for U DIMension is based on a tile system where each tile is a different texture in the overall UDIM texture array. 3, the workflow for ZBrush and Substance Painter is enhanced. . Jul 2019. I’m including an image showing the textures and the image in Substance painter. VRam : The VRam is the memory of the GPU (Graphic Card), used to store information and texture when doing computations. When using UDIMS, Substance Painter will create a separate texture maps (base color, roughness, metallic, etc) for each SP texture set, per UV set (1001, 1002, 1003, etc). 1001. <udim>. i know how to setting upload file from maya file and udim setting then start adobe setting for painter stuff as same step i used often then suddenly, it l. UDIM (Mari) - select this option if your UV co-ordinates are represented as a four-digit number using the formula 1000+(u+1+v*10) Explicit Tiles - select this option to load each tile separately and enter the U and V values explicitly. Importing, linking and new resources. By using texturing wizardry and a very. Topics include:-UV Tile mask-Pa. Make it so by going to ZBrush Multi Map Exporter, click "File names", and choose <UDIM> in "UV tile ID format". In questo tutorial vedremo come creare il setup UDIM in Autodesk Maya, e il flusso di lavoro di Substance 3D Painter utilizzando lo stesso UDIMS. Blender 2. . You can use Substance painter (Sub or One time buy on Steam), Mari (Pay or Sub), 3dCoat (1 time buy), Photoshop (Sub), Blender. Follow m. UDIMを使うと、高解像度のモデルを作る時にテクスチャを沢山用意したい!. --- Although UV's are 0. I am working on a big house (an asset for VR movie). We would like to show you a description here but the site won’t allow us. Adobeは7月23日(現地時間)、3Dテクスチャペインティングソフトウェアの最新アップデートである Substance Painter 2020. -Xray and Wireframe. Substance products have great integrations with most. For this video, I show how to export a model from Autodesk Maya 2020 using the FBX Export to bring the model into Substance Painter 2020. 1. Hit P to pack, and RizomUV will pack them for you. Vray Next - Substance Painter. Let’s change this from “Generated” to “UDIM Tiles”: The UV grid we’re currently using is now the first tile of our UDIM array. Native version is coming according to Adobe. Select meshes or groups you want to packThe coupon code is 👉🏿 ALL-JAN-2023 👈🏿. • label – Metal and Paper. Tutorial donde os explico que son las UDIMS, cuando usarlas y como preparar vuestros modelos para Substance Painter. Everything is connected as one object. 5-based tangent space displacement map. tamatex2002 (Tamatex2002) September 26, 2020, 9:40pm #6. We share and discuss topics regarding the world's leading 3D-modeling software. Enable this setting if your mesh is set up to be textured in this way. Yes. Experiment with the UV boundary smoothing settings, I can't give you a concrete answer as I haven't used it as much, but I do know this is a solution. Unlike putting each object or material in the same 0-1 UV tile for conventional texturing. 0』がGumroad上で無料公開されております。. Just lookdev that with the character once you export your texture work back to Maya. 替换模型. When imported into Substance made sure I had " make new texture set for each UDIM". This mode allows V-Ray to use the Red, Green, and Blue channels of the displacement texture to displace the geometry in the U and V directions in addition to the direction of the face normal. . Paint Across UV Tiles (UDIMs) in Substance Painter. The notation starts at 1001 (which is (0,0)) and continues on U for 10 offsets, at that point it resumes its progression on the next. Tutorial realizzato da Nexttut (questo canale è dedicato all. 0) ( 3ds Max) Diffuse. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. Even after a perfect bake, seams can still be visible. Passthrough Blend Mode in Substance 3D Painter. In the Layout UVs Options window, set the following options. Next, hit the Tab key in the Hypershade and type and create an aiNormalMap node. June 23, 2021. UDIMワークフローは、画像に. At its core, UDIM is simply an automatic UV offset system that assigns an image onto a specific UV tile, which allows you to use multiple lower resolution texture maps for neighboring. We share and discuss topics regarding the…I am a professional 3D artist with a background in fine arts, boasting over 9 years of experience working both in studios and as a freelancer. This is a problem with the new UDIM workflow of Substance Painter (2020. Split into 3 UDIM tiles: Face (1001), Eyes (1002) and Ears (1003) Then export it to . To add more tiles, let’s hit the “+” icon. Hi! I need some help, I detailed my model with HD Geomery in Zbrush and exported the normals to substance, however my mesh has 2 tiles (body and head) and apparently substance only alow me to apply 1 normal map per mesh. 10. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. It does not have any limits in the u and v dimensions for defining the patch range. 1. . I also cover how to quickly setup UDIMs in Maya. 2) In the UV Editor, open the N menu, click View and expand UDIM Grid. The deeper you get into 3D modeling and texturing, the more complex and detailed your work will become. This video is all about UDIMS! Using UDIMS will upgrade your asset creation and texturing game to a whole other level. If there are options for a type of normal map, select "normal map in tangent space" as thats whats exported from substance painter. ago. . One object does have only one shader for procedural shader assignments. Tüm ticari markalar, ABD ve diğer ülkelerde ilgili sahiplerinin mülkiyetindedir. Delete the existing UV Attribute, and then use something like LABS AutoUV's to generate a brand new UV Map that is correctly. its more work - but it works ! 2 Likes. The model is correctly set up for UDIM work flow - it has a single Texture Set and all of the UDIMs appear in the 2D view correctly. ive always used the standard UV Mapping method when texturing from Maya to PS / Substance P. I am attaching a maya binary with:. Substance Painter 2020. png, texture. 2017. Learn & Support Get Started Tutorials. BUT the final program doesn't allow UDIM's. 1002. These 3D Meshes are made of Polygons, which are made by combining vertices and edges which define faces. So, i just started learning to use zbrush and substance painter with maya and ive hit a bit of a snag. I do the textures in Substance Painter using the \"Create a texture set per UDIM tile\" ; I export my maps which are named like \"MyCharacterShader_1001_BaseColor. You can setup your Substance Painter project using the VrayMtl template, which will configure your viewport shader. it was fine. It offers better performances as geometry can be completely discarded when generating the textures. Learn moreHi, I've covered how to use UDIMs in Blender in this video. For UDIM, each UV must have it's own UV tile even if it is a separate material. Substance Painter 2020. • advanced knowledge of software applications such as Maya, ZBrush, Substance Painter, and others.